As such, changes had to be made, which included the scope, concept and budget for the game. He stated that the team had lost sight “from the core concepts” of what they wanted to accomplish. According to Kick, the hiatus happened partly due to changing game engines, and the team’s subsequent ability and wish to carry on development. The announcement, which came via the System Shock remaster Kickstarter page, also had kick go into a bit of detail on why this was happening. Instead, it has merely been postponed to give the team time to “return to vision” for the remaster. While we are all bummed out about the news, Nightdive Studios CEO and founder, Stephen Kick, assured fans that the game has not been cancelled. Remember that System Shock remaster we were raving about last year? Well, Nightdive put the System Shock remaster on hiatus to reassess “the best path forward”.
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